The Godkiller – Chapter 1 is a puzzle game from top to bottom developed by espace laboratories by focusing on verticality. His mechanisms for falling and stacking blocks forced his designer to think very carefully at the height.

Now, there are certain non-responsibility clauses we should consider before taking a statement like that. Obviously, games with content created by players, procedural or generated randomly will beat Godkiller – there is no chance that the game beats something like Manifold Garden. But if we have only the stairs that have been intentionally designed and placed before the game exit, Erik could actually score one point.

The big total steps in Godkiller stands at 5,164 (I’m not sure of wanting to know how this number has become so exact, but by God, I hope mathematical shortcuts have been involved), which gives the Stairs A total height of 1.3 kilometers. For reference: given the floor height of a building, Godkiller would have more than 300 floors. The highest building in the world, the Burj Kalifa, measures a little over 800 meters high and consists of 163 floors. Godkiller is Verès Great, and with statistics like that, I’m not sure I can think of a game that beats it.

But Erik’s speech on the stairs did not stop on the right to boast, there are also insightful tricks on level design. For starters, he explained how stairs he preferred to other forms of vertical movement: As a level designer, I have to plan more space than the stairs will occupy. And they will push the layouts ordered in more interesting models.

The Godkiller – Chapter 1 has a steam demo available now and should go out at the beginning of next year. The game will see the players not only climb the stairs, but also go down – perhaps several times, while they try to make a way through the riddles of the game. So, if you want to climb the stairs with Your video games, that’s maybe what you expected!

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