In Gloria Victim, combat is never a single-player affair. If you want to craft or mine, you’ll need to take a break and kill some monsters – sorry! The days of feeling like an all-powerful God is over.
Gloria Victim has actually reached another milestone on its way to a 1.0 launch. The current upgrade has actually remodeled the video game world, presenting more PVP chances and less stagnancy around castles. There’s likewise a vacation occasion and more happening to see out the year.
The group made the entire external ring of the map into a non-loot z1. What they found was that having the whole map be a loot zone was discouraging going out and trying sieges or PVP in favor of protective play. These modifications feature the hope that taking some pressure off will cause more prepared to venture out and PVP in both the lower threat non loot zones and into the center.
Gloria Victim has been developing for a while, and with the team at Black Eye Games working to stabilize the availability of features, and to avoid a feeling of things getting stagnant. The group will leave the State of War active rather of turning it off throughout the annual holiday grace period they’ve held in the past.
The brand-new PVP options are now in result, along with a couple of Christmas events and activities, with benefits along with the opportunity to get yourself a Santa suit.
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The group also guarantees that guild castles are not dead, and they will be back in a brand-new kind.
This is planned to achieve a number of things, to stop stagnancy beyond those State of War periods, because guilds that held these castles could hold them and remain there to wait up until action approached them. This developed a holding pattern of sorts, and this is meant to shake things up and stop lack of exercise on the map where individuals are just sitting around.
The latest update has remodeled the video game world, introducing more PVP chances and less stagnation around castles. The castles in the middle of the map are now nation-controlled castles, and they will have the same benefits of the guild castles as they were except that you’ll be able to introduce a siege and capture these castles at anytime. They come with bonus offers too, with some of the finest workshops, the highest quality farms and yields, and new buffs that broaden as your country controls more castles.
The castles in the middle of the map are now nation-controlled castles, and they will have the very same advantages of the guild castles as they were other than that you’ll be able to release a siege and catch these castles at anytime. This will improve the middle of the map and hopefully add more constant action. They feature benefits too, with a few of the finest workshops, the highest quality farms and yields, and brand-new enthusiasts that expand as your country manages more castles.