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[Experience] Taste of directing beyond the original Black Clover Mobile

  • Game Name: Black Clover Mobile: The Opening of Fate

  • Genre: Collected turn-based RPG

  • Overseas Service / Developer: Arena / Big Game Studio

  • Yo: ‘Black Clover Mobile’ is a collectable RPG based on a Japanese boy cartoon black clover.
    With the fun of collecting and nurturing the characters in the cartoon, you can feel the turn-based action of the brilliant direction.

The new game ‘Black Clover Mobile: The Opening of Fate’, which is being developed by Big Game Studio, has been overseas CBT for a week since the 24th.

The developer said that the main goal of the test is to check the service stability. Already two global Fits have already been held, so we have to quench before the official launch because we have caught some direction of content and service.

Unfortunately, this CBT was targeted overseas, so it was not recruited in Korea. Still, I applied for it. Luckily, I was able to play the game as a tester. I would like to briefly summarize the impressions of the Black Clover Mobile I felt while playing during the test.

Choir Jae-young, CEO of Big Game Studio, is a developer who was in charge of the development of ‘Seven Sins: Grand Cross’ in the previous Net marble. After leaving Net marble, he founded the big game studio and expressed his aspiration to shake the game board with an inspiring game with the animation-style game development know-how and a new sense. One of the works that melted Choir Jae-young’s ambitions is Black Clover Mobile.

The game is a collectable turn-based RPG based on the Japanese boy cartoon ‘Black Clover’, featuring high-quality cartoon rendering graphics and action production that utilizes the emotions of animation. It is designed to follow the original story as it is, and it is designed to feel the original fans as a game and the first user to feel the original.

The Black Clover Mobile, which I played directly, showed a texture on both sides of the story and the system so that I could enjoy the game without knowing the original.

First, the game follows the original story as mentioned earlier. The relationship between the protagonist Asia and the rival Juno, and the situation of Asia, which could not be born in the magic world, shows the animation cut scene, and explains from the bottom of the story.

Afterwards, I got a book and joined the Magic Knights. At this time, the contents of the game is held in turn every time the contents come out with the story in the game.

This content unlock method is already common in other games. If you loosen everything at once, you can feel complicated from the user’s point of view, so you can gradually provide content and get used to it.

The reason why the Black Clover Mobile felt a little more special was that it provided content with the original story. Due to the specificity of the game, content is sometimes provided without a topic.

On the other hand, the game was able to use the facility contents such as housing and hangout from the moment of joining the Magic Knights without such awkwardness.


In addition, when a new content appeared, the related character came out and explained kindly, so it was easy and comfortable for the player to accept new content. Due to the nature of the collectable RPG, the content is quite large, but I think that even if you are new to the game through the original, you have made a lot of effort to enjoy it.

Next, let’s look at the battle. Black Clover Mobile was designed to make a variety of strategies through four character combinations. As I mentioned in the previous interview that it would give you the fun and depth of the turn-based battle itself, a new attempt was seen in some parts.

Compared to Choir Jae-young’s previous work, Children Sins, the biggest difference is that the system such as card layout and combination disappears and adopted an intuitive appearance like a normal turn-based game.

The character now has one general technology and skill, and there is a special technology of special moves and passing. General skills can be used without limitations, skills are cooldown, and MANA resources are activated.

The sum of MANA is 10, the special killer consumes 10 and the acceptance period is 6. As the resource consumption is very large, it can cause tremendous damage to the enemy.

The special kill is a system that has already been in its predecessor. The difference is that, as mentioned earlier, you can use the card to use it simply in the situation if you have a resource.

The passer is a technology that two characters attack at the same time. In the pre-character selection window, the 1 and 2 are tied up in one pair of 1 and 2, and the pass will be used. Different characters had different passing skills, and the order of trigger depending on whether it was attack, rebuff, and character placement order.

For example, the passenger of the protagonist Asia can give a provocation if there is no provocation to attack the enemy with invincibility and stun if there is provocation. And Klaus Route can give a 50% chance of provocative to the enemy. If you use the passing period of the two, Asia can take a wide range of stuns if Runes’s provocation is eaten. Even if you can’t stun, Asia’s provocation is invincible, so you can make a safe turn.

In addition, the characters tied to close ties in the original were able to use a special success. It is called a passing pass, and when Asia and Juno are organized into the same group, the enemies of Juno’s whirlwind can be applied to the sword of Asia, and the powerful effects such as all attack critical hits, barriers and invincible effects can be applied at the same time. There is.

In other words, if the seventh crime has a proper strategy on both sides of the character combination and combat play, Black Clover Mobile thinks that the character combines more than combat. In a difficult map, manual play was definitely helpful, but it seemed that it was monotonous in terms of the strategic aspect of the turn-based game that there was no big problem even if it was automatically played.

Therefore, if you had a different fun with the old card system, the battle might be a bit disappointing. However, the effects of passing and killing are not simple and designed to provide greater effects in certain situations. It is a part that seems to improve the constitution to suit the characteristics of the collection type RPG that collects and nurtures various characters.

The character development and the contents were also huge. Character development is largely prepared, such as level, promotion, rating, talent, skill reinforcement, skill page awakening, and equipment growth. This is also unlocked little by little as the story progresses.

The content that will help you to cultivate also has a variety of experience dungeons, equipment dungeons, talent dungeons, skill reinforcement dungeons, and limited dungeons. Born SR and SSR characters can also increase the LR grade if they spend time and resources.

Repeated content except the main story supports repeat settings and three times, so you can continue to play if you are sufficiently behavior. The maximum of behavior is that I have a lot of content that I need to do whenever my account level goes up, so I felt a bit lacking.

The last is the summoning character. There are two ways to acquire a character from Black Clover Mobile. One is to have a must-have character in the story, and the other is to summon the characters by consuming the goods.

Although the store was not yet implemented, it was not possible to grasp the exact amount, but the 1,200 goods were consumed in 10 times. During the CBT period, I gave a lot of event goods, but I was able to supply it to some extent through various contents and achievements in the game.

There were four pickups, general, friendship and step-up summons. Step-up summoned was a way to accumulate stacks and finally get SSR characters depending on the number of summons.

All summons, except for friendship summons, has a ceiling called a bonus gauge, and if you fill 340 a total of 3 points per time, you can get an SSR grade with seasonal and skill pages. The bonus gay is applied individually for each summon.

The probability of SSR grade is 1.50%for pickup characters and 1.50%for the basic SSR grade. However, summoning included not only characters but also skill pages. The SSR rating probability of the skill page is 1.70%, which is higher than the character. I summoned about 120 times during the test, and I only got one SSR character. For reference, there are about four SSR skill pages.

Therefore, if you want to obtain a character through billing, you will need to buy a stack by step-up summons or purchase a season pass called Clover Season. Clover Pass’s paid product is the SSR character confirmed ticket.

However, this corresponds to the CBT build, so it can appear differently in the formal release version. Therefore, please look at this part for reference.

The CBT experience of the Black Clover Mobile was more fun than expected. The story line that made the original story and the content that followed it was well organized, and the character development and method was very systematic.

In the strategy of the battle, as mentioned earlier, it may be a shame, but I don’t think the dislike will be divided. In general, the familiar turn-based RPG adds the taste of the black clover to show the proper novelty.

Attempts to lower the barriers to entry into the game as a whole

How to draw art publications in Splatoon 3

While most Platoon 3 is dedicated to having paint fights with your friends (or enemies), there are also some fun things that you can do outside the games.
One of those things is that you can do some graffiti and works of art.
Here is everything you need to know about How to draw art publications in Platoon 3.


How to draw art publications in Platoon 3

Once you know where to go, draw art publications in Platoon 3 is quite simple, but we will start from the beginning to avoid confusion.

Test de Bright Memory Infinite

  • Hyper dynamic fights;.
  • A remarkable aesthetic as well as technological top quality;.
  • An initiation to Chinese landscapes.


Ultimately, It is regrettable that Bright Memory Infinite’s proposition, cost a recommended price of EUR 20, ends in simply 3 hours as the dynamism of the gameplay and the technical high qualities of the title appear irreproachable . Some will however be able to increase this duration by being lured by a greater problem, 4 being readily available. Anyhow, there is no question that the Résumé by Fyqd – Studio has a crucial line and also we are curious to discover the future of this Chinese programmer.

We like it less :.

WE love :.

Hence, the whole arsenal at our disposal makes it feasible to collar the battles from different angles. And also it is even more considerable as the brawls represent 90% of the video game and also are worn by a great soundtrack. A short phase by car as well as a quick infiltration session whose rate of interest continues to be doubtful shutting the gameplay proposal.

By constructing itself as a linear FPSSOLO, leaving little space for expedition, the title delivers hyper dynamic fights whose sequence depends on your individual choices . Eventually, It is regrettable that Bright Memory Infinite’s proposition, offered at a recommended cost of EUR 20, ends in just 3 hrs as the dynamism of the gameplay as well as the technical qualities of the title appear irreproachable .

Taking benefit of the aesthetic top qualities of the title, the trip is really exotic . For the remainder, the story is as timeless as they are popularity, with the corlary not to address some of the concerns of gamers such as the origin of these medieval warriors appearing below and also there during the experience, cut off from these descriptions as well as actual intriguing material; Its objective appears to be to just offer as an explosive AGAMEPlay pretense of the title .

While the video game begins under the fireworks of the Chinese New Year, history takes us to discover a number of elements of the Asian Empire. From buildings to enemies, including atmospheres directly inspired by specific provinces, Bright Memory Infinite offers us a journey to Asia, both contemporary and passed. When you recognize the beginning of the developer, no marvel. Capitalizing on the visual top qualities of the title, the journey is truly exotic . For the rest, the story is as traditional as they are popularity, with the corlary not to respond to several of the inquiries of gamers such as the beginning of these middle ages warriors showing up occasionally during the adventure, amputated from these descriptions as well as actual intriguing web content; Its goal seems to be to just serve as an explosive AGAMEPlay pretense of the title .

And also it is the last that excites. By building itself as a linear FPSSOLO, leaving little space for exploration, the title delivers hyper dynamic fights whose sequence relies on your individual preferences . Without a doubt, if your heroine is an expert in weapons and can count on several models at her disposal to vary the satisfaction, she likewise has a saber enabling her to sever the several adversaries. But past typical weapons, Sheila also masters particular powers that we guess to be technological. Many thanks to its exo-bar, it can send out waltzing the belligerents in the air, utilize a tractor span, or even collect energy in order to ignite opponents. His blade is not to be outshined and Sheila can additionally supply it with a little less traditional capabilities permitting it to choose its opponents at a range both airborne as well as in the world or to develop shock waves on the ground sending whatever in Valdingrigner in the air.

  • Minimal lifespan;.
  • Famenic background and also without passion;.
  • Lack of French voice.

A Township Tale Review – a tale with tons of potential

MMOs are extremely popular among players because, at their best, they offer the opportunity to really live another world with other real people and create your own stories together. The direction of the ladder, authenticity and simply the wonder they evoke can be really magical when all the elements unite.

This kind of grand Grand Game experience has, so far, escaped the VR platform despite some notable attempts. In Township Tale, now on Oculus, has the potential to be this experience; It has a great basic concept, a community of incredible players and really cool and unique gameplay elements. But for the moment, there are major design problems that prevent Township Tale from having a happy ending.

The concept of Township Tale will be familiar to all those who have already played an MMO. You explore the world, which focuses on a medieval style town but includes hinterlands like mountains and mines, and gather the usual resources, eat food and make objects. Recipes are learned, structures are built and improved and you gradually build your little civilization in a cycle of progress.

Nowadays, we are used to seeing mmo with open gameplay. Of course, the lack of structure is a little intimidating, but it gives us the freedom to learn by ourselves, to overcome adversity and feel proud when we do it. But in the case of a Township Tale, this lack of structure is pushed to extreme, and minimalism is problematic, especially when you start. Something as simple as simply choosing an avatar is made difficult by the absence of any instruction.

Even the so-called “tutorial” does not really teach you to play; It simply assigns you a checklist of the goals you need to complete to go to the main game. Without virtually no orientation, you will need to control the basics of materials harvesting, crafts and mining. The need is indeed an effective teacher and you end up “understanding things”, but all unnecessary frustrations could be avoided with literally some useful signs.

Overall, in Township Tale has only a coarse and basic impression, a kind of hostility towards newcomers that some could find rebutting. Things are not explained, and sometimes even design choices made me scratch my head. The way you choose a server, for example, consists of turning a heavy and clumsy wooden wheel. It often turns too fast or too slowly and you really have to fight with to make a choice. Although simple actions like this are heavy, a Township Tale is a unnecessarily frustrating game to which is used.

But do not worry, it’s better. Usually, you will play on a server with up to seven other players, and that’s where the magic of Township Tale manifests. In my experience, the other players were extremely helpful and friendly, ready to stop and teach beginners like me the basics that the game does not teach. I played on servers where everyone was working together, everyone playing a role as a community, and the experience was honestly one of the most fun I have ever had as a player. Experienced players have offered leadership and advice, everyone freely shared the necessities like food, and it was as if we were all part of a straight village out of a fantastic RPG.

Once you have other people to help you and teach you what you do in Township Tale, it turns out that this game is really fun. The craft mechanic makes an excellent and intuitive use of virtual reality, because you physically put flint on a stick to make a primitive ax, discard copper ore in a foundry to make a ingot, blow the bellows of the oven or Hammer a heated knife with red blade on an anvil. Unlike most of the MMOs you played, there is no instant “pouf” to transform the raw materials into a finished product; In A Township Tale, you will play the role of a real blacksmith or carpenter or a number of other professions in one of the most immersive role-playing experiences I participated.

The same goes with mining: using your pickaxe or other mining tool, you literally swing on a rock until it collapses in copper, gold, or Even in something exotic like mythril. Like many other VR games, it’s actually a whole training, and it’s fun in a way that mining and crafts are not usually in other games – most of the time. Click and remove the ground grass (what you will need to do often) becomes very tedious and even physically tiring after a while, and in general, the game needs a way to automatically collect resources to reduce such cases of repetition. movement.

You will end up learn and progress in Township Tale, and you will spend very pleasant moments working with your human players colleagues – you might even undertake a regular profession and really master it. You can be lumberjack, warrior (there are monsters in the forest and mountains), cook, carpenter, all that you like. The regular roles and emerging social connections of A Township Tale offer a potential to make it a mmo VR in which you will get you with pleasure and in which you invest for many hours.

12 Things I Wish I Knew Before Starting A Township Tale
I say potential because it lacks some elements before reaching this level. The most important element that is missing is the absence of a “end of party” or a set of long-term goals or missions to advance you and keep you hooked. There is no story for a Township Tale – no quests, no wars to lead and no global mystery to discover. It would not be a problem if the open world was more massive; But the world of Township Tale is limited and even exploration opportunities are dry after a while. This is a game that, for the moment in any case, has the collection / manufacturing cycle as the only real gameplay element, and which will eventually become boring, no matter how good your colleagues are good.

But there are many reasons to hope that Township Tale will grow up, will improve and eventually realize its potential to become a real MMO in VR. Alta developers were great to respond to players’ comments and update the game regularly, and I’m sure quests and events and maybe even new areas will be added in the future. Until then, a Township Tale is a decent VR game, even if it is imperfect, that you will love even if you sometimes curse it under your Oculus helmet.


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